Sunday, January 31, 2016

Month 3 block-out.


Over all, this was the hardest. There are many little pieces that you can't really even see. This will be my favorite to work on.

Monday, January 25, 2016

Block out of month 2 project.


I have no idea why the shadows are so square. Backing the lights causes a warning that the showcase sphere is too large and casts shadows but I can't find the location of the settings to change it. Research has proven fruitless, as most of the explanations are blueprint based for things I didn't build. So here it is despite the shadowing.

Tuesday, January 19, 2016

This is a block out of my first project



Base model was created in Maya 2016. All textures were made using Substance Painter and were assembled in Unreal Engine 4.